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Brazil Material Fundamentals 3ds Max and Brazil Techniques with Sebastien Chort


This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.

409 Minutes of Lecture.

Topics Covered:

  • Working with Brazil to Achieve Great Materials
  • Toon Materials
  • Experimenting with Displacement Maps
  • Reproducing a Scene from a Photograph Using Simple Materials
  • Browsable Library Includes:
  • 100 materials
  • 150 tileable textures
  • 400 reference pictures

Chapters:

  1. Introduction
  2. General Overview of Brazil 1
  3. General Overview of Brazil 2
  4. General Overview of Brazil 3
  5. Brazil Base Shaders: Synthetic Shaders
  6. Brazil Base Shaders: Organic Shaders
  7. Brazil Materials: Glass, Chrome, Toon and Utility
  8. Brazil Texture Maps
  9. Displacement Mapping
  10. The Material Library
  11. Brazil Tools
  12. Still Life Practical Example

Instructor Bio:

Sebastien Chort graduated from Supinfocom (France) in 2000 and worked in Paris for Partizan Midi Minuit as a CG generalist for 2 years. In 2003 Tim Miller invited him to join Blur Studio in Venice, CA where he worked for four years as an environment modeler/lighter. While at Blur, Sebastien supervised numerous projects including the animated shortA Gentlemen's Duel as well as the cinematic for X-men Legends II. As of May 2007 Sebastien has worked for Dreamworks Animation as a lighting artist on Bee Movie, Kung Fu Panda and Madagascar (Escape 2 Africa). Sebastien has developed a passion for all the different aspects of production from modeling to compositing, and in particular has focused on materials, shaders and textures.
Check out Sebastien website here

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