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Futuristic Set Design with James Clyne - Conceptual Environments for Feature Film Production

In this first of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of futuristic architectural landscapes, James starts with a blank page and quickly delves right into such topics as sketch ideation directly in Photoshop® and blocking in a dynamic composition. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms “Photoshop® kit bashing”, blurring the line between photo and ideation rendering. Subjects such as Photoshop® layer properties, creating custom brushes, and developing architectural concepts are also covered.

Topics Covered:

  • Digital Sketching in Photoshop®
  • Kit Bashing
  • Masking and Layer Properties
  • How to Render with Indication
  • Rendering with Photorealism, but Keeping it Impressionistic
  • Conceptual Architectural Understandings

Chapters

  1. Loose Digital Sketching
  2. Manipulating Reference Photography
  3. Composition / Hot Keys
  4. Kit Bashing
  5. Masking / Choosing Colors
  6. 2D Texture Mapping
  7. Adding More Objects to the Composition
  8. More Photo Scrap / Render with Indication
  9. Keeping it Fresh
  10. Custom Brushes / Progression of Detail
  11. Dodge Layer / Adjusting for Perspective
  12. Adding a Figure for Scale
  13. The Home Stretch: Final Details

Instructor Bio

James Clyne is a Conceptual Designer for the film industry, but once in a while he tends to deviate into industrial design, fine art and art direction. After studying Fine Art and painting at the University of California at Santa Barbara, Clyne went on to study Industrial Design at Art Center College of Design, where he focused on transportation design, product design and entertainment design. Clyne began his professional career designing environments and developing characters for Sega, Activision, and Rhythm and Hues. Eager to stretch into other creative fields he found himself on a short stint on Terry Gilliam's Fear and Loathing in Las Vegas conceptualizing props and sets. Since then he’s had the opportunity to work with companies such as ILM, Warner Brothers, Universal, 20th Century Fox, Sony, and Dreamworks Studios on such films as Galaxy Quest, The Polar Express, Minority Report, Charlotte’s Web, X-Men 3, War of the Worlds, The Fountain, Transformers, Jim Cameron’s Avatar, Star Trek (J.J. Abrams) and a live action Akira. Recently, Clyne has shifted into an Art Director’s role for the movie 2012.

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