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Revit Architecture 2012 Trainingstermine sind online!

03. February 2012 10:12

 

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Preorder Archmodels Vol. 108! Bis 14.02.12 nur 107,10 € statt 142,80 € incl. MwSt!

02. February 2012 18:51

 

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Maxon Sidegrade Special - sparen Sie 30%

01. February 2012 00:04

 

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Maxwell Render Suite 2.6.10 Patch Release zum Download bereit!

31. January 2012 09:44

 

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Maya Servicepack 2 und Subscription Advantage Pack 1 stehen zum Download bereit

31. January 2012 09:11

 

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FiberMesh2Splines 3ds Max Script ist kostenlos verfügbar.

30. January 2012 09:25

 

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Neu in unserem Portfolio: Autopano Giga

27. January 2012 18:38

 

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Quato Intelli Proof 270 excellence ist wieder vorführbereit im Studio.

25. January 2012 18:57

 

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ZBrush4R2b ist veröffentlicht!

24. January 2012 14:39

 

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Termine für 3dsMax 2012 Schnuppertrainings sind online!

23. January 2012 16:16

 

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Service Pack 7 für finalRender 3.5 ist veröffentlicht!

20. January 2012 20:48

 

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Nice Package: eyeon Fusion + Sapphire + Mocha

19. January 2012 18:56

 

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Preorder Archmodels Vol. 107! Bis 31.01.12  107,10 € statt 142,80 € incl. MwSt!

18. January 2012 18:48

 

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Parametric Array 2.5 für 3ds Max ist verfügbar.

17. January 2012 19:58

 

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Streamline your 3ds Max compositing workflow with Adobe After Effects - Webinar am 20.01.

16. January 2012 16:40

 

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3dsMax 2012 Subscription Advantage Pack Update verfügbar.

14. January 2012 08:36

 

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Neu: ZBrush Basistraining Termine online

13. January 2012 19:41

 

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finalRender 3.5 SE jetzt im Preis gesenkt!

12. January 2012 17:30

 

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Wir haben wieder Dual Twin Barebones am Lager!

12. January 2012 17:04

 

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NPowersoftware entwickelt Power Scan2NURBS !

10. January 2012 18:01

 

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Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

140 Minutes of Lecture

Topics Covered:

  • Designing Mechanical Details
  • XSI Modeling Tool Sets
  • Hard Surface Modeling
  • Render Modifiers
  • Sculpting Brushes
  • Organic Details

Chapters

  1. Tools and Features
  2. Concept Modeling
  3. Concept Art
  4. Hard Surface Modeling
  5. Organic Sculpting
  6. Final Details

Instructor Bio:

Vitaly Bulgarov is an award-winning 3D artist who is currently working at Blizzard Entertainment as a Cinematic Artist. He started his career in Moldova as a freelance artist about six years ago. After moving to Moscow he worked in major Russian game developing studios as a full-time artist and at the same time continued freelancing for American and European studios. Vitaly regularly contributes to online CG artist forums and has won many awards including a CGChoice award as well as the 3DTotal Excellence Award. His work has been published in "Exposé 3" and "D’artiste."



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