|
Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI,
ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes
within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface
and make a presentation of the final high-poly model using ZBrush and Photoshop.
140 Minutes of Lecture
Topics Covered:
-
Designing Mechanical Details
-
XSI Modeling Tool Sets
-
Hard Surface Modeling
-
Render Modifiers
-
Sculpting Brushes
-
Organic Details
Chapters
-
Tools and Features
-
Concept Modeling
-
Concept Art
-
Hard Surface Modeling
-
Organic Sculpting
-
Final Details
Instructor Bio:
Vitaly Bulgarov is an award-winning 3D artist who is currently working at Blizzard Entertainment as a Cinematic Artist.
He started his career in Moldova as a freelance artist about six years ago. After moving to Moscow he worked in major Russian
game developing studios as a full-time artist and at the same time continued freelancing for American and European studios.
Vitaly regularly contributes to online CG artist forums and has won many awards including a CGChoice award as well as the
3DTotal Excellence Award. His work has been published in "Exposé 3" and "D’artiste."
|