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Ab sofort bei uns erhältlich! modo 401!

09. March 2010 15:08

 

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Neues Wacom Cintiq 21UX angekündigt!

08. March 2010 13:04

 

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3DPowerstore erhält Auszeichnung!

07. March 2010 19:22

 

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3DPowerstore ist jetzt Autodesk Gold-Partner!

07. March 2010 19:21

 

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Maxwell Render V2 Upgrade Angebote!

04. March 2010 10:30

 

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Stitch PlugIn für Maya erschienen! Überzeugende Nähte - leicht gemacht!

03. March 2010 12:52

 

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volumeBreaker Service Pack 2 erschienen!

02. March 2010 13:05

 

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Jetzt neu! 3ds Max und V-ray Training von Evermotion.

02. March 2010 12:11

 

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3 neue Gnomon-Trainings-DVD`s ! Dynamic Figure Drawing mit David Finch

25. February 2010 13:13

 

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Vue 8.4 ist erschienen! Kostenloses Update für alle registrierten Vue 8 User!

23. February 2010 16:31

 

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Neue Evermotion Modelle - Energieerzeugung und Klimaanlagen

23. February 2010 14:22

 

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Neue Gnomon-Trainings-DVD ! Creating a Photo-Realistic Render in Mental Ray

23. February 2010 13:17

 

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AutoCAD LT Angebot !

22. February 2010 17:01

 

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Testen Sie jetzt kostenlos mit Maxon CINEBENCH R11.5 die Leistungsfähigkeit Ihrer Computersysteme!

10. February 2010 16:36

 

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V-Ray for SketchUp ist in der neuen Version jetzt auch für Mac OS erschienen!

10. February 2010 15:15

 

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Neue Evermotion Modelle - Flugzeuge, Hubschrauber, Airport-Fahrzeuge

02. February 2010 12:51

 

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Maxwell Render V2 Plugin für Cinema 4D R11.5 ist erschienen!

29. January 2010 15:51

 

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Neue Gnomon-Trainings-DVD CG Survival Kit

28. January 2010 16:49

 

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VRAY for C4D 1.2 erschienen! Jetzt auch für Cinema 4D R11.5!

26. January 2010 12:45

 

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Wir stellen ein: Vertriebsmitarbeiter w/m

25. January 2010 21:36

 

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Hard Surface Shading and Texturing with Neil Blevins

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop and 3d Studio Max, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.

313 Minutes of Lecture

Topics Covered:

  • Gathering Reference
  • Visual Details List
  • Shaders
  • General and Specific Patterns
  • Pattern Creation and Placement
  • Layering Maps and Materials
  • Lighting Rigs
  • Creating Materials

Chapters: Part One

  1. Introduction to Part One
  2. Prep Work
  3. Shaders
  4. Patterns
  5. General Patterns
  6. Specific Patterns
  7. Pattern Creation
  8. Layering
  9. Conclusion

Chapters: Part Two

  1. The Model
  2. Pre-Production
  3. Visual Details and Light Rigging
  4. General Patterns
  5. Specific Patterns
  6. Conclusion

Instructor Bio:

Raised on a healthy dose of sci-fi and fantasy films, books, and video games, Neil Blevins started off painting and drawing traditionally, and then got into 3d graphics while he still lived in his hometown of Pointe Claire, in Quebec, Canada. After getting a Bachelor of Fine Arts in Design Art at Concordia University, he moved to Los Angeles where he worked at Blur Studio for three years, creating graphics for video game cinematics, commercials, TV, ride and feature films. He was also a senior tester for the Brazil Rendering system. He now lives in San Francisco working as a Technical Director for Pixar Animation Studios, primarily creating Environments and FX, and has worked on films such as The Incredibles, Cars, Wall-E and Up. In his spare time, he makes sci-fi 3d/2d hybrid artwork depicting creatures, robots and alien landscapes, and he writes art related lessons and tutorials to, as he puts it, "give back to the community that's been so gracious at helping me get to where I am today."



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