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Advanced UV Layout for Production with Kevin Hudson

In this DVD, Kevin guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects,where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid outand reassembled. Starting with a dollhead model, Kevin covers how to combine different projections and use the Relax and Unfold toolsto get the desired results. He then discusses UV layout solutions for clothing and more complicated objects like a horse skull.Kevin then shows how to utilize his favorite tool, UVLayout by Headus, which can really speed up your workflow by automating theprocess of cutting up the model and projecting onto it, while maintaining a consistent scale. Finally, Kevin explains why in productionit may be necessary to have multiple UV sets and what the specific requirements are for programs like ZBrush and BodyPaint.Intended as an advanced tutorial on production UV layout techniques, Kevin's many years of expertise inform this clear and "holistic"approach to modeling and UV work.

198 Minutes of Lecture

Topics Covered:

  • Cylindrical and Spherical Projections
  • Relax and Unfold UVs
  • Combining Different Projections
  • Headus UV Layout
  • Using Data Type Conversion to Layout UVs
  • UV Organization
  • Proper Mirroring Techniques

Chapters

  1. Multiple Projections
  2. Complex Projections
  3. Laying Out the Skull
  4. UVs and Clothing
  5. Stealing UVs from Nurbs
  6. Stealing UVs with Strategy
  7. Headus UV Layout Tool
  8. Laying Out UVs for Production
  9. Final Comments

Instructor Bio:

Kevin Hudson helped to pioneer the digital character pipeline at Sony Imageworks where he worked for fourteen years.He contributed to such milestone projects as James and the Giant Peach, Anaconda, Stuart Little, Hollowmanand Harry Potter and the Sorcerer's Stone. With The ChubbChubbs Kevin helped to develop Sony's pipepline for digitalanimation feature film and achieved one of his career goals - contributing to an Academy Award winning film. After working on fullydigital virtual environments for the first feature length 3D, all CG film The Polar Express, Kevin returned to his creaturemaking roots for Ghost Rider,I am Legend and Watchmen, creating photorealistic digital characters for allthree films. With these films, Kevin helped to establish the use of Sub-D surfaces and ZBrush at Sony. Recently Kevin moved to Londonto work at Double Negative Visual Effects.



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