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Character Texturing and Rendering in Maya and Zbrush: The Making of Jester, Volume Two

VolumeTwo covers character texturing and shading using Photoshop®, ZBrush,Bodypaint and Maya, as well as environment creation, lighting and thefinal composite of the print-res image in Photoshop®. Jester's 2D line-drawing design does not specify material properties, therefore Alexexplores different looks for the various components, settling onweathered leather, metal, cloth and skin. By layering, color correctingand painting over photographic textures, Alex arrives at a photorealresult where each component has its own custom color, bump and specularmap. With the character complete, the environment is then designed andcreated on the fly using Maya and Photoshop® for some quick paint-overs to guide the direction. Throughout the making of Jester, Alexshares and explains every step of the process, both technical andaesthetic, making this an invaluable resource for both students andprofessionals.

625 Minutes of Lecture.

Topics Covered:

  • Texturing in Photoshop
  • Maya shaders
  • Character Lighting
  • Rendering with Mental Ray
  • BodyPaint/Maya Workflow
  • Environment Creation

Chapters: Disc One

  1. BodyPaint / Maya Set-up
  2. Texturing, Part 1
  3. Texturing, Part 2
  4. Texturing, Part 3
  5. Texturing, Part 4
  6. Texturing, Part 5
  7. Texturing, Part 6
  8. Texturing, Part 7
  9. Texturing, Part 8
  10. Texturing, Part 9

Chapters: Disc Two

  1. Texturing, Part 10
  2. Texturing, Part 11
  3. Texturing, Part 12
  4. The Environment, Part 1
  5. The Environment, Part 2
  6. The End is Near, Part 1
  7. The End is Near, Part 2

Instructor Bio:

Alex is founder and director of The Gnomon Workshop and of the GnomonSchool of Visual Effects in Hollywood. Having dedicated the last decadeto educating students and professional artists around the world, Alexhas helped change the face of computer graphics and design education.He has been published in industry magazines, websites and books - plushe has taught courses at several major trade conferences. Alex ispresident of the Los Angeles Maya Users Group and sits on the AdvisoryBoards for Highend3D.com and CGsociety. He continues to work onpersonal and professional projects, recently as a creature developmentartist on the James Cameron film Avatar. Prior to Gnomon, Alex workedfor Alias|Wavefront as a consultant and trainer for studios in the LosAngeles area. Alex is an alumnus of the Art Center College of Designand the University of Pennsylvania.

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