Digital Environment Workflow - From Concept Sketch to 3D Render with Mark Lefitz In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Maya’s polygon and NURBS tool-kit. Mark explains scene blocking, using animated cameras and their attributes, and how to integrate an animated object in the scene. He manipulates Maya fluids to show how to achieve the desired 3D sky environment, and shows some of his techniques for using painted textures and properly applying UVs. With a painted map from the scene, Mark breaks down the various components and shows how to apply layers to Maya shaders for maximum effect. In Shake, Mark demonstrates the use of Depth, Normals and Occlusion passes, and how to manipulate them in the comp to achieve atmosphere and zblur. Lastly, he explains how to use ambient occlusion as a method for Global Illumination, and discusses the initial setup and optimization for this pass and its integration into the final comp.
Over 5 1/2 hours of lecture. Systemvoraussetzungen beachten Bestellung / Order: sales@3dpowerstore.de oder / or +49-21130205630 Bezahlung / Payment: PayPal, Überweisung / Wire transfer Topics Modeling Perspective Setup Rough Polygon Modeling Detailed NURBS Techniques Scene Blocking Camera Setup and Animation Sky Creation Texture Layering UV Mapping Exterior Lighting Zdepth Render Layers Atmosphere Ambient Occlusion Compositing Techniques
Kapitel DVD 1 01: Concept Art Review 02: Image Plane Setup 03: Polygon Rough Modeling Part 1 (Terminal) 04: Polygon Rough Modeling Part 2 (Rear) 05: Polygon Detail Modeling Part 1 (Mechanical) 06: Polygon Detail Modeling Part 2 07: Object Modeling (Space Ship) 08: Camera Animation Part 1 09: Camera Animation Part 2 10: Sky Creation with Maya Fluids Kapitel DVD 2 01: Texture/Shader Workflow 02: UV Mapping Workflow 03: Painted Texture Overview 04: Shake Comp Deciphered 05: Render Pass Control 06: Exterior Environment Lighting 07: Matte Passes 08: Using Z-Depth 09: Ambient Occlusion Overview 10: Rear View Wrap Up Instructors Bio Mark Lefitz is a visual effects artist with over ten years of computer graphics production experience in architectural visualization, television and film. He has been using Maya and Alias products extensively throughout his career. Mark graduated with a Masters in Architecture from U.C.L.A., and began working at Frank O. Gehry and Associates, primarily on the Guggenheim Museum in Bilbao, Spain. Soon Mark made the jump to entertainment and worked on various projects including The Rug Rats Movie, Futurama, Bicentennial Man, Mission to Mars, 102 Dalmations, Reign of Fire, Matrix Reloaded, Matrix Revolutions, Bad Boys II and Spider-Man 2. Mark is at Disney Feature Animation where he recently completed work on Chicken Little. He is currently working on Meet the Robinsons as a Lighting and Compositing Technical Director.zur Gnomon-Preisliste | zur Herstellerseite |