Introduction to ZBrush 3 - Tools and Workflow with Ryan Kingslien
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
436 Minutes of Lecture.
Topics Covered: Sculpting Brushes Masks ZSpheres SubTools Polygroups PolyPainting ZAppLink Transpose MatCap Materials Rendering Lighting Displacement Maps Normal Maps Topology Turntables
Chapters Disc One: - Get Sculpting in 5 Minutes
- Sculpting Funamentals
- Review
- Sculpting Details
- Review
- Masks
- Documents verse Tools
- Sculpting Workflow with Clay Brush
- Understanding Brushes
- Polygroups and SubTools
- Polygroups
- Transpose
- ZSpheres
- ZSphere Quadraped
- ZSphere Hands
- Posing Your Model
- Transpose Master
- MatCap Materials
- Material Basics
- Managing Materials
- Lighting
- Rendering
- PolyPainting Essentials
- PolyPainting Multiple Objects
- PolyPainting with Cavity
- ZAppLink Part 1
- ZappLink Part 2
- Exporting PolyPainting
- Using ZMapper Primer
- Displacement Maps Primer
- Turntables
- Topology Primer
Instructor Bio: Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach. zu den Gnomon-Preisen | zur Herstellerseite | zur Seite des Instructors |