UV Mapping for Games with Mayan Escalante UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
Over 2 1/2 hours of lecture. Systemvoraussetzungen beachten Topics Covered UTE (UV Texture Editor) UV Projection Creating UV Shells Mirroring UVs Transferring UVs Shell Arrangement Using a Reference Map Focusing Resolution
Chapters: 01: Separating the Model 02: Mapping the Head 03: Mapping the Upper Body 04: Mapping the Lower Body 05: Mapping Hands 06: Mapping Boots 07: Mapping Gear 08: Mirroring Geometry and UVs 09: Arranging Shells Bestellung / Order: sales@3dpowerstore.de oder / or +49-21130205630 Bezahlung / Payment: PayPal, Überweisung / Wire transfer zur Gnomon-Preisliste | zur Herstellerseite Instructors Bio Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects. |