Pipelines for Video Game Animation - Character Animation Techniques with Scott Easley Scott Easley takes you through the process of constructing a characteranimation pipeline in Maya that will allow you to constantly improveand update your characters without adversely affecting any of theexisting animations. Scott also shows you how to use the Trax animationeditor from the ground up and how to build a library of animationactions which you can then use to block-out more complex characteranimations. Included on this DVD are tutorials, a sample rig, blendshapes for facial set- ups, character texture maps, custom tools,shelves, poses and a Maya project to get you on your way. Over 4 hours of lecture.
Inhalt: Creating a Flexible Pipeline in Maya How to Improve your Rigs Without Breaking Existing Animations Understanding Maya Reference Files Trax Editor Building Animation Libraries Blocking Complex Animation Sequences
Kapitel: 01: Making a ‘Pipeline?’ 02: Understanding “Major Power” Rig 03: Anim Export/Import 04: Custom Tools 05: Understanding the Trax Editor 06: Animation with the Trax Editor 07: Using Trax Editor with Rigs 08: Finishing Final Trax Editor Animation 09: Animation Workflow and References Instructor Bio: Scott Easleybegan his career with Oddworld Inhabitants, of which he was one of theeight original members. As Senior Animator, he most notably contributedhis talent to Abe's Oddysee (1997) and Abe's Exoddus(1998). He went on to win two Emmys for his animation work incommercials. He then joined Electronic Arts where, as Senior Animator,he contributed to the series Medal of Honor from 2003 to2005. He is now Principal Animator at Heavy Iron Studios, and teachesin the Graduate program at the University of Southern California. Bestellung / Order: sales@3dpowerstore.de oder / or +49-21130205630 Bezahlung / Payment: PayPal, Überweisung / Wire transfer zur Gnomon-Preisliste | zur Herstellerseite |