Character Animation for Games - Animation Techniques with Robert Coddington This lecture is an introduction to character animation as it relates tovideo games and interactive media. Robert takes you step-by-stepthrough the basics of Maya, its animation tools, the graph editor anddynamic character posing. He guides you through the animation ofsimple, yet expressive game-style assets, demonstrating simple loopsand transitions and creating a run cycle. As an added bonus, this DVDalso includes a professional quality character rig so you can followalong and get started animating in Maya right away.
400 Minutes of Lecture. Topics Covered: Maya Preferences Tools for Animation The Graph Editor Saving and Manipulating Keys How to use the Character Rig Dynamic Character Posing Simple Loops and Transitions Creating a Run Cycle
Chapters: 01: Preferences, Tools and the Character Rig 02: Dynamic Character Posing 03: Graph Editor and Saving Keys 04: Loops and Transitions: Part 1 05: Loops and Transitions: Part 2 06: Loops and Transitions: Part 3 07: Loops and Transitions: Part 4 08: Loop and Transition Movie 09: Blocking a Run Cycle: Part 1 10: Blocking a Run Cycle: Part 2 11: Making Changes to a Run Cycle 12: Final Run Cycle Movie Instructor Bio: Robert Coddington is a Lead Animator at Electronic ArtsLos Angeles. Formerly a lead AI Animator on Medal of Honor, Robert nowprovides animation direction for an unannounced science fiction projectat EALA for PlayStation®3 and Xbox 360TM. Credits include: The Medal Of Honor: European Assault, Pacific Assault, and Rising Sun, Knock Out Kings (2001, 2002), X-Files and Fugitive Hunter.Robert attended The Academy of Art University in San Francisco and hasbeen teaching character animation at Otis College of Art and Design inLos Angeles, California for the past three years. zu Gnomon-Preisen | zur Herstellerseite |