Creating Cartoon Charakters in 3ds Max A complete guide to modeling stylized characters Software: 3ds Max 2009 and up Run Time: 7 hrs. 32 min, 4 CD-ROM Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: - Working with Reference Art
- Creating Animation-friendly Topology
- Using Splines to Create Geometry
- Attaching and Detaching Polygons
- Adding Viewport Backgrounds
- Exaggerating Proportions
- Adding Detail Strategically
- Bridging Polygonal Geometry
- Creating Stylized Hair
- Working with Multiple Pieces
- Creating the Illusion of Detail
- Cloning Geometry for Reuse
- Building from Primitives
- Using Extrude, Inset, and Bevel
- Modifying Sub-objects
- Working with Selections
- Setting up Non-spherical Eyes
- Previewing Smooth Geometry
- Using the FFD Space Warp
- Working in Symmetry
- Adding Temporary Color to Objects
- Simplifying Shapes
- Troubleshooting Edge Flow
- Sharpening Corners with Edges
- Modeling Wrinkles into Clothing
- Adding Seams to Cloth
- Using FFD Modifiers
- Creating Teeth
- Capping Border Edges
- Cloning Edges
- Working with Groups
- Adding Appeal
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